Gladstone Gander, being the lucky bastard he is, never has to work and can rely on his luck bringing him everything he wants. Still, he has to wonder: Is he missing something? What would it be like to have a normal life with a regular job? He’s about to find out – when he suddenly gets amnesia and forgets everything about who he is!
First published: September 2011
Written: 2009
Length: 9 pages
Artist: Cèsar Ferioli Pelaez
(A link to INDUCKS will be added when the story is indexed there.)
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For the Norwegian Dagbladet’s comic contest of 2011, I developed an idea and wrote scripts for fifteen comic strips called Gründer – a comic about a guy who quits his job to start his own business. For those of you who followed my 100 ideas project, you’ll possibly remember this as Idea #87. So I’m using one of them! Yay!
Before I got started drawing the comic, I fortunately found a willing and interested artist who’s a thousand times as talented as I am. That artist was (is) Karina Junker Larsen. I really love her art, and it was a thrill working with her on these fifteen strips. I think the result turned out awesome, and any part of it that’s not awesome is because of me and not because of her.
The comic strip ended up making the Top 25 of the contest, which is pretty cool. I don’t know exactly which place we ended on as that’s secret information, but I know it was not in the Top 7. One strip was published in the paper edition of Dagbladet, and we have already been contacted by others interested in publishing some of these strips, so all in all that’s not bad. It’s not completely unrealistic that we’ll make more, either.
You can read all fifteen strips (Norwegian only, sorry!) at Dagbladet or at Nettserier.no.
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Donald stays up all night to play a videogame. When he groggily gets to work the next day, dreams mix with reality and turn the situations of his life into parts of the game.
First published: March 2011
Written: 2007
Length: 8 pages
Artist: José Maria Manrique
More information: INDUCKS
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An unknown villain manages to steal several copies of the Junior Woodchuck Guidebook, and uses it to start a crime wave in Duckburg.
First published: February 2011
Written: 2008
Length: 12 pages
Artist: Vicar
More information: INDUCKS
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Magica De Spell puts a spell on Scrooge which turns him into a spendthrift, and he immediately starts shopping like crazy and donating money to all of the wackiest charities in Duckburg. Magica had hoped this would make him give her the Number One Dime – and it would have, if he hadn’t given it away to somebody else before she got there! Can Scrooge and his family get the coin back before Magica finds it?
First published: May 2010
Written: 2007
Length: 12 pages
Artist: Cèsar Ferioli Pelaez
More information: INDUCKS
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